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Kanakan Stories Vol 2
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Devlog
Kanakan Stories Vol. 2 is Available!
March 10, 2024
by
thcrock
I released a Suikoden fangame this weekend! "What is it?" Kanakan Stories Vol 2. It's a adventure game. Basically a visual novel, similar to a Suikogaiden. The main difference is you can walk around t...
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Kanakan Stories Vol 2 Beta Release
March 05, 2024
by
thcrock
Kanakan Stories Vol.2 is now in beta! You can download and play the game right now. If you do, I'd love to hear how it goes. You can give beta test feedback as a comment right here on this post. I'm m...
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Page updated with more up-to-date information and screenshots
November 11, 2023
by
thcrock
1
Now that the game is in the polishing phase, I've updated the game page on itch quite a bit with the idea of having a good place to send people that come in from social media. A link to the character...
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Meet Dores and Matteus!
March 26, 2022
by
thcrock
1
I'm glad to finally get this intro video up and running. At first when I decided to create this video I had in mind something really quick to show off the sprites and portraits, along with their theme...
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Development Log: Moving Camera in Scenes
February 04, 2022
by
thcrock
1
An effect that I think is good (in small doses) is a moving camera in scenes, to show detail from another part of the map, maybe some kind of a clue, or even just for effect. Suikoden used this quite...
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Development Log: Scripting Movements
January 16, 2022
by
thcrock
1
#yarn, #libgdx, #suikoden
Kanakan Stories uses the Yarn ( https://yarnspinner.dev/ ) system for branching dialogue and other commands (movement, animation, etc) to be triggered from a script. In the first game, all the movemen...
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Development Log: Evolution of a hilly scene
January 03, 2022
by
thcrock
1
For Kanakan Stories Vol. 2, there will be some new technical things introduced. Several scenes take place on a hill outside of the city, and I wanted to take the opportunity to introduce some kind of...
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Dev update: Hill perspective, parallax scrolling
December 29, 2021
by
thcrock
1
Working on the hill perspective. This is a map that the player will see a whole bunch; both at the beginning of the game and a bunch of times after. So it's where I'm testing out some of the harder th...
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